- Zombie Horde 3 Fun In Ict Lesson
- Zombie Horde 3 Fun In Ict 1
- Zombie Horde 3 Fun In Ict Textbook
- Zombie Horde 3 Fun In Ict Activities
- Zombie Horde 3 Fun In Ict 2

In order to save his Realm from the incoming hordes of adventurers, Oryx must create a horde of his own. With this purpose in mind he turns to Skuld, who has taken the souls of brave departed heroes and corrupted them to fight for the Mad God. For years, Skuld has been slowly building an army, and this Halloween he will finally be ready to release his creations into the world. Will you be ready to fend off legions of the undead? Or will you be the next to join their ranks? (Official Announcement)
Zombie Horde 3 Fun In Ict Lesson
The zombies are revolting! Attack the city with a horde of zombies, change pedestrians into zombies and create the largest horde. Eat your friends, and challenge them to a crazy race. IWF115 Zombie Horde is a HorrorClix 1.5 monster. It is part of the Miscellanea custom set. 135 Points, +0 TwistsZombie Undead Horde - Whenever this monster makes a close combat attack, it targets all adjacent opposing non-Zombie monsters. Once per turn as a free action, this monster may move 1 space; it does not need to break away. Whenever damage is dealt to this monster, you may choose to. A story about an invasion of zombie Santas is told. Christmas is in jeopardy! The learners have to try to save Christmas by defeating the zombie horde and finding a cure to turn the zombies back into humans. All instructions are included and the lesson teaches the learners almost automatically, any of us can give this fun and imaginative lesson.
The Zombie Horde is a Halloween event which can happen a few times per realm, where players must beat back waves of zombified foes. After dispatching the legions of the undead, the final boss of the event, Bonegrind the Undead Butcher, can be fought for loot.
The Realm Eye says: |
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Limon pleaded with Oryx to do something more environmentally conscious with the dead bodies of mortals piling up throughout the realm. The Mad God consulted Skuld on this matter. Together, they hatched the idea that there would be no greater opponent against your kind than yourselves. Skuld’s zombifying magic worked, leaving Oryx quite proud of his recycling efforts. Limon, on the other hand, was not thrilled to learn that Oryx’s idea of going green related to skin tone. |
Contents
- Enemies
Enemies
Minions
Boss
Drops
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Tips
Bring piercing weapons to hit the boss and to get soulbound on more enemies. High DPS is always encouraged because often these zombies die as soon as you turn your fire upon them nowadays.
History
As of Patch 27.7.X7 (Oct 2016), the Zombie Horde spawned in realms again as an event that appears usually once or twice a realm. Also, it has a new boss, Bonegrind the Undead Butcher.
The Zombie Samurai began arising from the Horde in Halloween 2018.

The Zombie Bard was introduced into the game files in Patch X.34.0.0 (May 2020). It has not spawned in game.
Home >Bestiary >(Bestiary) By Type >Undead >Zombie >A stumbling crush of moaning, reaching bodies comes towards you.
Zombie Horde CR 14
XP 38,400
NE Colossal undead (horde)
Init +0; Sensesdarkvision 60 ft.; Perception +0
DEFENSE
AC 13, touch 2, flat-footed 13 (+11 natural, –16 size)
hp 110 (20d8 plus 20)
Fort +6; Ref +6; Will +12
Defensive Abilities half damage from piercing weapons; DR 10/slashing; Immuneundead traits
The perfect club. OFFENSE
Speed 30 ft.
Melee horde attack (6d6)
Space 30 ft.; Reach 5 ft.
Special Attacks feral rage, rend (+3d6)

STATISTICS
Str 22, Dex 10, Con –, Int –, Wis 10, Cha 10
Base Atk +15; CMB +29; CMD 39 (can’t be tripped)
FeatsImproved OverrunB, ToughnessB
SkillsStealth –16
SPECIAL ABILITIES
Feral Rage (Ex)
First gen irish palousesugars legacy stables. The horde attacks as a ruthless mob, intent only on tearing apart those that fall into their clutches. This frenzy prevents them from using any sort of tactics, and frees them from any form of control by other beings. However, the sheer force of the wave attack allows them to deal 6d6 points of damage to any creature whose space they occupy at the end of their move. This ability is lost if the horde is broken up.
Zombie Horde 3 Fun In Ict 1

Horde Traits (Ex)
Hordes are not so called because of the size of the group but rather the size of the creatures that compose the horde. Unlike normal swarms, hordes are composed of Medium creatures which are usually a normal version of a creature but otherwise behave in a swarm-like manner. There are usually around 50 creatures in a horde. The net effect is that they take only half damage from piercing weapons but take normal damage from other weapons. In addition when the swarm is reduced to 0 hit points or lower and breaks up, unless the damage was dealt by area-affecting attacks, then 2d6 surviving members of the horde continue their attack, though now only as individual creatures. Otherwise, a horde conforms to all of the other swarm traits.
Zombie Horde 3 Fun In Ict Textbook
Rend (Ex)
Due to the grasping and clawing nature of the zombie horde attack, any time the horde does more than 25 points of damage, add 3d6 slashing damage from the additional pulling and tearing. This ability is lost if the swarm is broken up.
ECOLOGY
Environment any
Organization solitary, mass (2–4 hordes), apocalypse (7–12 hordes)
Treasure none
Empty eyes seek you out, each staggering footstep bringing the deathless mass closer. Straining to grasp you, this group of zombies are so tightly packed together it seems to be a single mass of undead, flailing limbs.
Zombies are one of the most used and abused of the mindless undead.
Zombie Horde 3 Fun In Ict Activities
Singly, a zombie may be dealt with by experienced adventurers. When gathered together in a horde, these mindless creatures are a terror to behold. Packed together as tightly as they are, they appear as one solid mass of decaying flesh and sinuous limbs.
Zombie Horde 3 Fun In Ict 2
The flailing nature of the zombie horde’s limbs allow the throng to grasp and tear at opponents, dealing rend damage in addition to their base attack. Any time the horde is in an opponent’s square, the target risks being completely overrun by the horde If the horde takes enough individual damage to break it up, up to a dozen of the creatures continue on their rampage of destruction, until finally they too must be slain.
Rappan Athuk Copyright 2012 Bill Webb, Frog God Games
