Scp 682 Game Download



SCP-682 shortly after escaping from containment, still recovering from acid immersion.

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SCP-096 Modest is a horror survival game. Your threat is Subject 96, an emotionally disturbing being that doesn't hesitate to chase you at sight. Can survive the horror and make it out alive? SCP Foundation Add-on is a mod that adds cool new mobs from the SCP universe into your Minecraft world including SCP-173, SCP-049, SCP-682, SCP-053, SCP-939, and many more. Features: πŸ‘ 1-Click download & install πŸ‘ Addon descriptions, guide, how to use, crafting recipes, and more with screenshots. SCP-682 begins regeneration, stating that it will attempt to kill and consume all staff involved in Event 682-E18. SCP-682 appears to now be immune to SCP-409. Use of other SCP items to terminate SCP-682 must now first be tested on samples of SCP-682 before full-scale testing.

Item #: SCP-682

Object Class: Keter

Special Containment Procedures: SCP-682 must be destroyed as soon as possible. At this time, no means available to SCP teams are capable of destroying SCP-682, only able to cause massive physical damage. SCP-682 should be contained within a 5 m x 5 m x 5 m chamber with 25 cm reinforced acid-resistant steel plate lining all inside surfaces. The containment chamber should be filled with hydrochloric acid until SCP-682 is submerged and incapacitated. Any attempts of SCP-682 to move, speak, or breach containment should be reacted to quickly and with full force as called for by the circumstances.

Personnel are forbidden to speak to SCP-682, for fear of provoking a rage-state. All unauthorized personnel attempting to communicate to SCP-682 will be restrained and removed by force.

Due to its frequent attempts at containment breach, difficulty of containment and incapacitation, and high threat of Foundation Exposure, SCP-682 is to be contained in site [REDACTED]. The Foundation will use the best of its resources to maintain all land within fifty (50) kilometers clear of human development.

Description: SCP-682 is a large, vaguely reptile-like creature of unknown origin. It appears to be extremely intelligent, and was observed to engage in complex communication with SCP-079 during their limited time of exposure. SCP-682 appears to have a hatred of all life, which has been expressed in several interviews during containment. (See Addendum 682-B).

SCP-682 has always been observed to have extremely high strength, speed, and reflexes, though exact levels vary with its form. SCP-682's physical body grows and changes very quickly, growing or decreasing in size as it consumes or sheds material. SCP-682 gains energy from anything it ingests, organic or inorganic. Digestion seems to be aided by a set of filtering gills inside of SCP-682's nostrils, which are able to remove usable matter from any liquid solution, enabling it to constantly regenerate from the acid it is contained in. SCP-682's regenerative capabilities and resilience are staggering, and SCP-682 has been seen moving and speaking with its body 87% destroyed or rotted.

In case of containment breach, SCP-682 is to be tracked and re-captured by all available Mobile Task Forces, and no teams with fewer than seven (7) members are cleared to engage it. To date (β–ˆβ–ˆ-β–ˆβ–ˆ-β–ˆβ–ˆβ–ˆβ–ˆ), attempted breaches have numbered at seventeen (17), while successful breaches have numbered at six (6). (See Addendum 682-D).

Addendum 682-B: Portion of recorded transcript of β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ.

<Begin Log, skip to 00h-21m-52s>

Dr. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ: Now, why did you kill those farmers?

SCP-682: (No verbal communication)

Dr. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ: If you don't talk now, we will remove you from this attempt and place you back into-

SCP-682: (Incomprehensible)

Dr. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ: Pardon? (Motions to move microphone closer)

SCP-682: (Incomprehensible)

Dr. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ: Speak up. (To Personnel D-085) Move the mic up closer.

SCP-682: …they were (Incomprehensible)…

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Dr. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ: (To Personnel D-085) That microphone has only so much gain, move it closer to it!

Personnel D-085: His throat's messed up man, look at it! He ain't talking- (Gasps and screams)

SCP-682: (Appearing to assault D-085's body) …they were… disgusting…

Dr. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ: (Retreats from the room)

Garry's Mod Scp 682

<End Log>

Addendum 682-D: Breaches with SCP-682:

1: First Occurrence, β–ˆβ–ˆ-β–ˆβ–ˆ-β–ˆβ–ˆβ–ˆβ–ˆ: Handled by Agent β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, Agent β–ˆβ–ˆβ–ˆ, Agent β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ (KIA), Personnel D-129 (KIA), Personnel D-027 (KIA), Personnel D-173 (KIA), Personnel D-200 (KIA), Personnel D-193 (KIA)

2: Second Occurrence, β–ˆβ–ˆ-β–ˆβ–ˆ-β–ˆβ–ˆβ–ˆβ–ˆ: Handled by Agent β–ˆβ–ˆβ–ˆ, Agent β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, Dr. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, Personnel D-124, Personnel D-137 (KIA), Personnel D-201 (KIA), Personnel D-202 (KIA), Personnel D-203 (KIA)

3: Third Occurrence, β–ˆβ–ˆ-β–ˆβ–ˆ-β–ˆβ–ˆβ–ˆβ–ˆ: Handled by Agent β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, MSgt β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, Agent β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, Agent β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ (KIA), Personnel D-018 (KIA), Personnel D-211 (KIA), Personnel D-216

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4: Fourth Occurrence, β–ˆβ–ˆ-β–ˆβ–ˆ-β–ˆβ–ˆβ–ˆβ–ˆ: Handled by Agent β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, SSgt β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, TSgt β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, Pvt β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, Pvt β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, Lt. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, SSgt β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ (KIA), Col β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ (KIA), Pvt β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ (KIA), Pvt β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ (KIA), Agent β–ˆβ–ˆβ–ˆ (KIA)

5: Fifth Occurrence, β–ˆβ–ˆ-β–ˆβ–ˆ-β–ˆβ–ˆβ–ˆβ–ˆ: Handled by Personnel D-221, Agent β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ (KIA), Agent β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ (KIA), Agent β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ (KIA), Personnel D-028 (KIA), Personnel D-111 (KIA), Personnel D-281 (KIA), Personnel D-209 (KIA)

6: Sixth Occurrence, β–ˆβ–ˆ-β–ˆβ–ˆ-β–ˆβ–ˆβ–ˆβ–ˆ: Handled by Agent β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, Agent β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, Personnel D-291 (MIA), Agent β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ (KIA), Agent β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ (KIA), Personnel D-299 (KIA), Personnel D-277 (KIA), Personnel D-278 (KIA), Personnel D-279 (KIA)

Addendum 682-E: Termination Options:

Log of event 682-E18: Dr. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ attempts to use SCP-409 on SCP-682. General β–ˆβ–ˆβ–ˆ, General β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, and Dr. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ observing.

0400: Exposure. SCP-682 began to tear at the point of contact, causing massive trauma to the area. SCP-682 requests several times to know what it has been exposed to.

0800: Crystallization begins, spreading much slower than normal.

1200: SCP-682 shows signs of extreme pain, and begins having seizures

1300: Crystallization stops at 62% conversion. Crystallized area explodes, causing massive physical trauma to SCP-682

1400: SCP-682 recovers from exposure, despite the loss of limbs and organs. SCP-682 begins regeneration, stating that it will attempt to kill and consume all staff involved in Event 682-E18.

SCP-682 appears to now be immune to SCP-409. Use of other SCP items to terminate SCP-682 must now first be tested on samples of SCP-682 before full-scale testing.

In accordance the Dr. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ's recommendations (see Document 27b-6), Dr. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ and Dr. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ have requested permission to attempt the termination of SCP-682 using SCP-689. The request is currently pending approval from the β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ.

It has also been suggested by Dr. Gears to use SCP-182 in an attempt to communicate with SCP-682. SCP-182 has expressed reluctance, and refuses to enter the containment center of SCP-682, if at all possible.

Addendum 682-F: Termination Log:
Experiment-Log-T-98816-oc108-682

If you love games that will scare the hell out of you then let me start by saying that SCP - Containment Breach is a game you have to play. Even if you are a hardcore horror fan this game is going to make you jump more than if you were on a trampoline.

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What Is SCP?

The origins of SCP - Containment Breach are pretty neat. The SCP Foundation is a fictional foundation where people can report strange things, creatures and write stories about weird, disgusting and scary creatures and events. It is really cool if you have an interest in the paranormal and shows like the X-Files. That is what SCP - Containment Breach is based on. You play as a death row inmate who has had his death sentence spared as long as you are willing to be a test subject at an SCP Foundation facility. What could go wrong right?

Scary From The Start!

Right from the start as you leave your room, you know that this game is messed up. You are led to a room with two other test subjects and there is a weird creature in the room. Of course, it kills everyone, escapes, and the whole facility is on lockdown. This all happens at the very start of the game and it sets the tone for an unsettling gameplay experience.

Random Makes It Scarier

While the SCP Facility is joined together by a series of corridors, The rooms are actually randomly generated as are the creatures that can be in the rooms. There are some main β€œSCP’s” that you will encounter all through the game. The main one that is burned into my brain is SCP-173. This thing is creepy as hell and the creature that causes all the mayhem at the start of the game. This is a weird statue like thing that only attacks when you blink. You blink, you die! The other is There are two types of containment zones, light and heavy containment zones. As you would expect the SPC’s that you come across in the light zones are not as challenging as the ones you come across in the heavy containment zones. The random nature of the game makes getting your bearings impossible and you are always scared about what is going to be in the next room you come across.

Survive!

The goal of the game is to get through the facility and make your way outside. Depending on what you do there are different endings. You can use items that you find to defend yourself against the creatures that you come across. There are even some creatures that appear docile and one that can even help you out. Survival is never guaranteed and you are in constant fear. The blinking mechanic is really innovative. The idea of this is that you have a little, let’s just call it a health bar. When it goes all the way down, you need to blink. Blinking in this game can lead to death so sometimes you have to run through a room super fast. This sounds odd, but it is a great mechanic and one that helps add to the tension of the game.

SCP - Containment Breach is a game that I had so much fun with! I really cannot recommend this game highly enough and it is free! While the start and the overall goal of the game are always the same. What happens in between is always different and finding different SCP’s is always something that is exciting and scary at the same time. If you want a game that is going to really scare you. You have to play SCP - Containment Breach

9/10

Pros:

  • It is scary as hell!
  • It is free
  • The different SCP’s are very interesting
  • Easy to get into
  • Plays different each time you play it

Cons:

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  • You will need clean underpants
  • Maybe could have done with a bit more story

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Overall rating: 9