It has been suggested that this article should be rewritten, because: Outdated information; potential as a featured article; per Guild_Wars_Wiki_talk:Community_portal#Lore_articles_and_GW2, GWW articles should refrain from GW2 information. |
Jul 18, 2014 The kings of Ascalon, Kryta, and Orr were not powerful enough to stop the conflict, for the armies of the guilds were even more powerful than those of their own home nations. The Guild Wars raged for decades, fueled by the desire for power and the influence of the Bloodstones. Never did the peace accords last long. Room for speculation makes everything more interesting. In GW1 we knew even less about the history. In wide feature there can be new happenings, which reveal more and more about the roots. It is also good for ArenaNet leaving some things unanswered, they have more space to amplify the lore. My GW2 Blog: Confessions of a Guild Wars Noob. My index of GW2-related links: Tyrian Flux. Game Lore/History: GW2 Season 1 Movie, Seasons 1-3 & HoT Movie. A great beginner's guide to Guild Wars 2, leveling, and gearing. Game updates from Path of Fire to Icebrood Saga or read up on these catch-up guides. Tyria is a continent in the world of the same name. The geography of the continent ranges from the dense jungles of the Maguuma, to high mountains of the Shiverpeaks, to forests of the Blood Legion Homelands and Ascalon, to the sandy Crystal Desert. The Depths of Tyria is the name of the subterranean network of caverns and tunnels that run beneath the surface of Tyria.Many of the structures and tunnels found in the Depths predate humanity in Tyria and their origin is unknown. 250 years ago, the Depths were inhabited by many subterranean races such as the asura, the skritt and the dredge, who now live above ground or much closer to the.
Magic is an important supernatural force in Tyria, the world of Guild Wars.

See More Results
- 1History of Magic
- 2Types of Magic
History of Magic[edit]
Tyria (world) - Guild Wars 2 Wiki (GW2W)
Education[edit]
Most creatures are able to use magic from a very young age, which can first manifest as a survival mechanism. Magical aptitude can also be inherited from a child's parents, if either are gifted. Children who are naturally gifted must hone their magical talents at an early age, because uncontrolled magic can cause terrible destruction.[1]Human schools and colleges provide arcane courses concurrently with literature and mathematics. Norn cast their first spells in the lodges or homesteads, under the supervision of their parents. Asura prefer the freedom provided by a mentorship to develop their own style and relationship with magic.
PUBLIC DOMAIN World war POSTER. PUBLIC DOMAIN ARTS. Winston Churchill - Holding The Line! Coffee Mugs by parrow1978 Put your picture on a coffee mug at Zazzle. Our boys need sox - knit your bit print by lcwpa Create your own poster on zazzle. Marines Vintage World War I Coffee Mug by TheVintageVamp. Royalty Free Public / Domain Images of War Posters, first world war, the great war, ww1, ww2, world war 1, world war 2 posters, Propaganda Posters. THIS IS ONLY A SMALL SELECTION Bulk Download Over 4,000+ War Poster Images. Public domain world war poster page 2.
The 'Gift' of Magic[edit]
In the year 1 BE, Abaddon gave the knowledge to use Magic to the sentient races of Tyria. However, this gift was given too freely, resulting in immediate and bloody wars. The leader of the human kingdoms in Tyria at the time, King Doric, traveled to Arah to seek audience with the gods and begged at their feet for their compassion and to take back their gift of magic. The gods heard his plea and created the bloodstone, which limited the use of magic that the races could use, and then split it into five portions that represent the four schools of magic and a keystone to forever seal away the full power of magic and the mistake that was made by giving too much power to mortals. After the creation of the bloodstones, the gods plunged the giant stones into the largest volcano of the Ring of Fire Island Chain. Soon after, they left the world in the act known as The Exodus.
The Old Ones[edit]
Magic has existed in Tyria since before the Six Human Gods. A notable example is the war between the Mursaat and the Seers which occurred before the gods and humanity arrived on the world.[2] Cs 1.6 xtcs finaldownload cs 1.6counterstrike 1.6 download. The Seers were defeated through the spell Spectral Agony, showing that the Mursaat had magic independent of the gods.
The Movement Of The World - Guild Wars 2 Wiki (GW2W)
Types of Magic[edit]
Bloodstones[edit]
Because of the Bloodstones, most beings on Tyria are unable to harness all the potential power that magic offers; in order to make full use of the original gift, they must work together. Magic is made up of four principle schools:
- Preservation (abilities related to healing and protection)
- Destruction (abilities related to nuking and spiking)
- Aggression (abilities related to pressure and punishment)
- Denial (abilities related to shutdown and snaring)
In turn, each magic-using profession is linked to a single school. The specific school each profession utilizes is not completely certain. It is very difficult to master more than one form of magic. Most users are specialized, rather than be only moderately proficient in several schools. Social interactionsclone wars adventures walkthrough. The more forms of different magic is practiced together, the greater the risk of magic becoming uncontrollable and lethal to the caster.
Infusing Artifacts[edit]
It is possible to infuse objects with magical energy and utilize artifacts to channel their powers. Asura society depends upon this principle to power their Golems and other arcane machinery. Signets are special tablets, first developed by powerful Orrian wizards, designed to hold a limited amount of magical spells for use by individuals otherwise unskilled in the use of magic.

Ancestral Spirits[edit]
There are a few cases of magic being used before the Exodus, when it was given to the races of Tyria. The most recent of them takes the form of the Ritualist profession. Historical records claim that what ancient Ritualists used was not magic but merely had similar effects. Early Canthan Ritualists were able to channel power from the spirits of their ancestors, which resembled true magic but was not the same thing. Ritualist tradition eventually became associated with Grenth and, after the Exodus, acquired magical components. The introduction of magic allowed the profession to become stronger, using both the old methods and the new ones.
References[edit]
- ^[VO] Questions to Angel Leigh McCoy, Esprits d'Orr
- ^GuildMag issue #1 Q&A with Ree Soesbee, GuildMag
Lore(edit) | |
---|---|
Cultures & History | Ecology • Government • Language • Magic • Race • Religion • Species • Timeline |
Architecture | Architecture of Elona |
Genealogy | Elonian Royalty • Imperial Dynasty • Tyrian Royalty |
Storylines | Prophecies • Factions • Nightfall • Eye of the North • Beyond |
Stories | Chapters:(1) The Wall • (2) The North • (3) The Nolani Academy of the Arcane Arts • (4) The Shiverpeaks • (5) The Dwarves • (6) The Wilds • (7) The Rift • (8) Chasing a Legend The Battle for Kyhlo • The Protectors of Kryta • Sorrow's Furnace |
Letters | History of Tyria • An Empire Divided • Letters from Kuro • Letters from Neiro • Letters from Togo • War Chronicles • Miku's Tale |
Lore documents | Canthan Culture • Conflict in Cantha • History of Elona • Nightfall • GW:EN and Now History of the Shining Blade • The Story of the White Mantle • For the Future of Cantha! |
Cinematics | Core • Prophecies • Factions • Nightfall • Eye of the North • Bonus Mission Pack |
